While each location manages to visually feel different it is at the bottom line doing the exact same thing, over and over again waiting for the end outcome. Outside of that the only big complaint here is the egregious lack of content variance. Not having those checks and balances in place would be like running for office with no political background and a bad tan. It wouldn’t be anywhere near as rewarding to sprint three thousand feet through things that want to eat you alive if you had no fear of dying. The gun is right there just pull the trigger.įrom a developer standpoint, it does make more sense to have some sort of counter in place to make sure players still have some sort of consequence to worry about in the game. It’s understandable to have a consequence for getting grabbed, regardless it doesn’t really make a lot of sense from the player’s point of view. The second time this happens the player is killed regardless of the fact that they have a pistol and are more than capable of putting to the thing’s skull and pulling the trigger. The first time this happens on a level the character sinks a knife into the zombie’s skull and gets away. One of which happens when a player is grabbed by a zombie. There are a few other things here and there that are a skosh annoying about the game. They already hit the level requirements why does the player have to spend a hundred gold to unlock? It makes sense to need it to buy guns, but if a member of the party hits its next level shouldn’t the grind just continue uninhibited? I suppose it all ties into wanting the players to keep playing to grind that next bit of money to level their dog up but it does feel a little unnecessary. It is odd, however, that players have to spend in game currency to level up the companion. That’s one of life’s greatest mysteries, all the stuff you try that you never even thought of. I never knew I wanted to sprint past a bunch of undead flesh junkies with a tiger. The companions range from a bunch of good little puppers and doggos to an actual tiger. That loot bag also grants extra buffs to your weapons or needed grenades.Ĭompanions are one of the in-game unlockables and they can help take out zombies to clear the way here. Players can unlock the currency by doing objective in each level or choosing it as the option at the end of level loot bag. The currency and all unlockables are grindable to unlock. There hasn’t been a single microtransaction despite the in-game currency being required to unlock stuff. Into the Dead 2 handles unlockable equipment moderately well. Into the Dead 2 manages to tell it all in a surprisingly compelling manner despite using the story method mentioned above. Someone else in the group get’s bitten and has a body part amputated. Without giving away too much of the story the man’s daughter and her group get attacked after the man’s father turns into a zombie. While they are pretty short scenes often running less than a minute they often pack a bunch of heavy moments. Moving back to the story, it occurs exclusively in post-run scenes. Even mantling is done automatically as you flee from the zombies in their endless pursuit. Aside from pressing the reload button that is it, it’s an unsurprisingly simplistic control scheme. A quick tap of the bumper and you can chuck whatever kind of grenade you have equipped. Either trigger allows players to take a shot at zombies or barrels that explode grouped up undead. The controls to the game are wonderfully simplistic with the thumbstick on the joycon allowing players to move left or right to avoid incoming zombies. As soon as that scene ends, it is a non-stop sprint to the finish line as hordes of the undead swarm him. The opening scene sees him absolutely ruining his semi-truck on a supply run. The story behind Into the Dead 2 follows the main protagonist on his mission to get back to his family. Is that enough to make this purchase worth it? Let’s talk about that. It boasts seven chapters across sixty different levels and themed DLC such as Ghost Busters and the infamous Night of The Living Dead. Into the Dead 2 takes those endless runner concepts and adds in a pretty solid story concept to that framework. Remember a few years back when endless runners were all over the market place? Temple Run and Subway Surfer were dominated and Fortnite was barely a concept.